3D stereo pair. Cross eyes to see in 3D
Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
Tuesday, 15 January 2013
Another creature
Tuesday, 8 January 2013
A sculpture in stereoscopic cross eyed 3D
Here is a sculpture made from chavant clay. I have photographed it so it can be viewed as a 3d image, once you cross your eyes and merge the two images.
Labels:
brisbane,
design,
exhibit,
hollywood,
holonick,
maquette,
marquette,
nick,
nick mcgavern,
nsp,
queensland,
sculpture,
sketch
Thursday, 18 October 2012
A couple of paintjobs on some creatures
So while visiting LA I created a few creatures of my own as well as some for Hollywood. Ill be leaving here soon but my creatures will stay. Here are a couple of my personal sculptures. More to come.
This one above is made from ceramic then painted in acrylic paint.
This guy above is made from Super Sculpey, baked then painted in the same acrylic paint. (click on images to see larger)
This guy above is made from Super Sculpey, baked then painted in the same acrylic paint. (click on images to see larger)
Labels:
alien,
bust,
character,
clay,
creature,
design,
exhibit,
hollywood,
holonick,
life,
los angeles,
maquette,
marquette,
mcgavern,
nick mcgavern,
original,
queensland,
sculpture,
super sculpey
Tuesday, 2 October 2012
A quick bust
Here is a bust I whipped up yesterday. I spent about 2hrs on this guy. I wasnt in a rush, just wanted to create a creature. Ive been doing a few things in sculpey and wanted to do a quicky. This is done in water based clay, which is faster to work with than sculpey. Now I need a kiln to put these ones into.
Monday, 27 August 2012
Some Exhibited Sculptures
Well I had an exhibit here in Brisbane a few days ago which was fun. Here are some of the sculptures from the exhibit and some others that were not in the exhibit.
Wednesday, 11 July 2012
Alien bust
Just a sculpey bust I whipped up the other night. I had gotten a few hundred ball bearings in the post so I wanted to use them. While I was making it I was thinking that I need to make something totally not human in its make up. But that everything is head and shoulders and legs n arms. I will find something else. A different structure for a being. I guess Ill have a closer look at aquatic creatures. Cuttlefish and octopi, sea slugs and caterpillars, shrimp too. Yes!
Anyway, here is a sculpture. Im almost ready to start painting them...all.
Anyway, here is a sculpture. Im almost ready to start painting them...all.
Sunday, 24 June 2012
This weeks sculptures
Here are a few sculptures for this week. I wanted to do some sort of monkey creature with lots of eyes and no ears. So I did, I drew a few variations first then went in and sculpted the creatures head. As I was sculpting it I found I didnt know much about how a monkey looks so, I decided to sculpt a chimp. Using reference images, I created a chimpanzee study which I will, later on, create a body for.
Another day, I did a few drawings of a goblin which I was to sculpt in Zbrush. I figured I would work it out in clay too as a preliminary. So, the hooded head you see below is a goblin sculpture which took about 30-45mins to complete.
I also did a little quadruped creature who has some sort of large moth like insect on its bum.
Another day, I did a few drawings of a goblin which I was to sculpt in Zbrush. I figured I would work it out in clay too as a preliminary. So, the hooded head you see below is a goblin sculpture which took about 30-45mins to complete.
I also did a little quadruped creature who has some sort of large moth like insect on its bum.
Friday, 15 June 2012
Quick bust
Labels:
brisbane,
bust,
character,
clay,
creature,
design,
holonick,
mcgavern,
monsters,
nick mcgavern,
queensland,
sculpture
Monday, 11 June 2012
NSP finally!
I have had this block of NSP laying around for a bit now. Finally picked it up and made something from it.
Sunday, 10 June 2012
Quick sculpture
This one was done in water based clay, white earthenware its called. It took 1hr 30min. I love how fast water clay can be worked. Im trying to get my speed down to around 45mins to create something decent. So this week I plan to bang out a pile of water clay sculpts with the aim of speed form and proportion.
Friday, 8 June 2012
A super sculpey bust
So this guy, I didnt know what he was going to be at all through out the whole creation of it. I started out with a coat hanger, bending it around until I said, Ok a bust you will be then. Then I couldnt work out what kind of posture I wanted...then I loaded up some clay and figured I would go with a simple humanoid but with a bit of something going on. I wanted an odd nose, couldnt work out how odd. After a few noses I thought of how bat noses are quite wacky sometimes. So I went with that thought.

Labels:
brisbane,
bust,
clay,
creature,
design,
marquette,
mcgavern,
monsters,
queensland,
sculpey,
sculpture,
super,
super sculpey
Sunday, 3 June 2012
An Odd Limbed Creature
I have begun to explore odd limb creature designs. I want to make them somewhat believable and functional too. so not just a ball with nine legs and three arms, although I would like to get that stage where I can see the functionality of all those limbs. Maybe it would be centipede like or something.
Anyway here is a design, this one is a hanging creature which hangs by its colon. It whips its feces at predators and leaves its waste everywhere it goes.
Not a good pet.
Anyway here is a design, this one is a hanging creature which hangs by its colon. It whips its feces at predators and leaves its waste everywhere it goes.
Not a good pet.
Friday, 25 May 2012
A couple of sculpey sculptures from this week
Here are a couple sculpey sculptures from this week. Usually spend about 2-5 hours on each one. I start with no plan and just see what comes from the sculpey. Most of the time is spent trying to figure out what I see and to create something new.
Labels:
alien,
brisbane,
character,
creature,
design,
holonick,
marquette,
monsters,
nick mcgavern,
queensland,
sculpey,
sculpture,
super sculpey
Wednesday, 23 May 2012
7 cyclops in 7 days
I should have just called these posts on the cyclops, "cyclops studies"...Its gonna make me look like I cant count or something!
Today I drew up a couple of cyclops based of a skull that I was shown to be the original inspiration of the cyclops myth, the mastodon skull.
The muscles are out of control on this guy below...I know. I just got a little carried away with it.
This next guy I sort of tamed him up a bit.
Today I drew up a couple of cyclops based of a skull that I was shown to be the original inspiration of the cyclops myth, the mastodon skull.
The muscles are out of control on this guy below...I know. I just got a little carried away with it.
This next guy I sort of tamed him up a bit.
Tuesday, 22 May 2012
7 Cyclops over 7 days!
Cyclops #1... I have found that I am not comfortable with the idea of a cyclops. Something about the idea just doesnt make sense so, I am going to do 7 cyclops over the next 7 days. With the hopes that I can shake the need to make sense of the cyclops.
This first posted cyclops is done in Zbrush. I kind of like him. I liked the ears and his big mouth full of crooked teeth. I dont really want to follow the usual style of cyclops which was just a giant man with one eye. That just never made sense to me. The whole one eye thing just seems silly. How could it see depth? It would have a terrible time navigating about the place.
Anyway, we shall see what comes next in the cyclops future.
This first posted cyclops is done in Zbrush. I kind of like him. I liked the ears and his big mouth full of crooked teeth. I dont really want to follow the usual style of cyclops which was just a giant man with one eye. That just never made sense to me. The whole one eye thing just seems silly. How could it see depth? It would have a terrible time navigating about the place.
Anyway, we shall see what comes next in the cyclops future.
Labels:
brisbane,
character,
creature,
cyclops,
design,
mcgavern,
monsters,
nick mcgavern,
queensland,
sculpture,
sketch,
zbrush
Monday, 14 May 2012
A few Zbrushins
Labels:
alien,
brisbane,
character,
creature,
demon,
design,
holonick,
mcgavern,
monsters,
nick mcgavern,
old man,
queensland,
zbrush
Tuesday, 8 May 2012
Sculpey updates
These are my latest Super Sculpey creations. These would have been done over the last 2 - 3 weeks. Im trying to focus on proportion, form, anatomy then wrinkle and details. These will be painted in the future...once I get my air compressor.
Old man head
Alien half body
Goofy alien head
Zombie
Old man head
Alien half body
Alien head
Zombie
Alien demon
Labels:
alien,
brisbane,
character,
creature,
day of the dead,
demon,
design,
holonick,
marquette,
monsters,
nick mcgavern,
old man,
queensland,
sculpture,
wrinkles,
zombie,
zombie walk,
zombies
Sunday, 6 May 2012
A fresh thingy
Hi, I threw together this thingy today. I dont know what it is, maybe aquatic...with chicken wings.
Click on the image to see it larger.
Click on the image to see it larger.
Tuesday, 1 May 2012
Making clean edges in Zbrush
This video shows my technique for creating clean edges. There are two
techniques I use, both similar. One is to simply mask, in low subdiv,
and pull the geometry over other geometry and then pinch to make the
edges close so that after subdiv up they remain close.
The other is to turn off "subdiv smooth modifier" so when subdiv up levels the corners remain.
You will see both techniques in this video.
Making clean edges in Zbrush from Nick McGavern on Vimeo.
The other is to turn off "subdiv smooth modifier" so when subdiv up levels the corners remain.
You will see both techniques in this video.
Making clean edges in Zbrush from Nick McGavern on Vimeo.
Edit existing topology in Zbrush
This is a short demo showing how to take existing geometry and to edit the geometry/topology to better suit your mesh needs.
Load a Zsphere.
Scroll to the "Topology" dropdown.
Click "Select Topo" and choose your geometry to be edited.
Go to the "Rigging" dropdown above and choose "Select Mesh" and choose the mesh your editing (to be used as a surface that you can lay your verts onto).
Click the "Edit Topology" button and begin editing the topo.
Tips.Load a Zsphere.
Scroll to the "Topology" dropdown.
Click "Select Topo" and choose your geometry to be edited.
Go to the "Rigging" dropdown above and choose "Select Mesh" and choose the mesh your editing (to be used as a surface that you can lay your verts onto).
Click the "Edit Topology" button and begin editing the topo.
Hovering over the verts will turn your brush green, you can then click on that vert to use as a starting point.
To reset the beginning point of your vert placement, double click in space, otherwise it will start at the center of your zsphere.
Make your draw size about 1-3 so you are only effecting one vert at a time.
This method can also be used to merge two tools, once they have been merged down to one.
Also great way to add geometry to a sculpture without having to venture out to another program.
Edit topology in Zbrush from Nick McGavern on Vimeo.
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