Showing posts with label nick. Show all posts
Showing posts with label nick. Show all posts

Tuesday, 8 January 2013

A sculpture in stereoscopic cross eyed 3D

Here is a sculpture made from chavant clay. I have photographed it so it can be viewed as a 3d image, once you cross your eyes and merge the two images.

Wednesday, 2 January 2013

Hand sculpture "How To" and a little animation



A short animation made with particles and fields in Maya 2011.



Here is an instructional video in how to make a hand with oil based clay ( Chavant )

Sunday, 3 June 2012

An Odd Limbed Creature

I have begun to explore odd limb creature designs.  I want to make them somewhat believable and functional too.  so not just a ball with nine legs and three arms, although I would like to get that stage where I can see the functionality of all those limbs.  Maybe it would be centipede like or something.
Anyway here is a design, this one is a hanging creature which hangs by its colon. It whips its feces at predators and leaves its waste everywhere it goes.

Not a good pet.



Tuesday, 1 May 2012

Making clean edges in Zbrush

This video shows my technique for creating clean edges. There are two techniques I use, both similar. One is to simply mask, in low subdiv, and pull the geometry over other geometry and then pinch to make the edges close so that after subdiv up they remain close.
The other is to turn off "subdiv smooth modifier" so when subdiv up levels the corners remain.
You will see both techniques in this video.




Making clean edges in Zbrush from Nick McGavern on Vimeo.

Edit existing topology in Zbrush


This is a short demo showing how to take existing geometry and to edit the geometry/topology to better suit your mesh needs.
Load a Zsphere.
Scroll to the "Topology" dropdown.
Click "Select Topo" and choose your geometry to be edited.
Go to the "Rigging" dropdown above and choose "Select Mesh" and choose the mesh your editing (to be used as a surface that you can lay your verts onto).
Click the "Edit Topology" button and begin editing the topo.
Tips.
Hovering over the verts will turn your brush green, you can then click on that vert to use as a starting point.
To reset the beginning point of your vert placement, double click in space, otherwise it will start at the center of your zsphere.
Make your draw size about 1-3 so you are only effecting one vert at a time.
This method can also be used to merge two tools, once they have been merged down to one.
Also great way to add geometry to a sculpture without having to venture out to another program.



Edit topology in Zbrush from Nick McGavern on Vimeo.

Friday, 13 April 2012

Thursday, 5 April 2012

MutAnteater

Another creature for the post, this one has a little hair on its back.

Just in case you you were wondering, it is female and has 4 eyes.  I like trying to throw in an extra set of eyes, but more so having them so they kind of make sense...unlike spiders.  What do they need so many eyes for??
If you click on this one, it will get bigger...just one click, dont get too excited.

Tuesday, 24 January 2012

30 Creatures in 30 Days - Day 6

A few drawings here.  Im starting to be free but not free enough.  I didnt force too much in these, just tried to go along with whatever they presented to me.
There is a certain zen involved with drawing as Ive noticed with many things.  Zen is not a state that can be consciously forced on.  You have to allow yourself to get there.  As if you have to relax knowing that you will be there and once the desire to go there is gone, you find yourself there.  Its the conscious thoughts that I find seem to get in the way.
I need to quiet the mind and be knowing of the place I will go.
Anyway, here are some drawings!
I missed a couple of days of posting but, I have three drawings for this post and am keeping the days consecutive.